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Status of VR integration is that we’ve been pretty busy with getting
#STAR CITIZEN FUNDING CODE#
If a friend recruited you to Star Citizen then use their code but otherwise we suggest you use this little community tool: One last item of housekeeping: /r/StarCitizen has setup a Referral Code Randomiser in an effort to curb the spam you see below/above. I *HIGHLY* recommend everyone watch it: Īnd if you’re looking for a version that hasn’t been compressed by YouTube’s transcoding you can thank the most excellent Gamersyde for this: So the ETA on basic VR integration is tentatively “sometime early next year.”īy the way, during the livestream the following demonstration of planetary procedural generation was given and played live as a confirmation a minute later. Vulkan subsequently but not right now) they feel that they wouldĬonstantly be breaking and re-fixing their VR integration. Integrate Crytek’s VR work and do their own but because so much work is going into theirĬustomisation of the engine (e.g. Quality of experience of the game as it stands right now.
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Investigating VR at Crytek) is busy on core systems that affect the Status of VR integration was and the TL DR of the transcript I’ve madeīelow is that his engineering team (some of the same guys who started Yesterday’s end-of-year livestream Chris Roberts was asked what the
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The development team still seem keen on getting VR support in there, but apparent design considerations (which were in their infancy when Star Citizen began as a project) have not been made for VR, with the experience apparently uncomfortable when using the VR injection Driver VorpX to tack on DK2 support, for example.Įxcellent selection of screenshots for the article Paul! See Also: Hands On – Crytek Unveils Oculus Rift Exclusive Title ‘The Climb’ Since then however, Crytek has thrown itself headlong into VR development, with CryEngine now producing some of the best looking VR games on the platform. The title is based on CryEngine, which was originally lacking VR support when the project began. News on that promised virtual reality support isn’t quite so rosy however, with VR still not natively supported for the Oculus Rift DK2 headset and only hangar based support for the much older DK1. The list of features goes on, take a peek and you can see how much love (and not to forget that money) is being poured into the project. Meta Releases UE4 Graphics Demo to Show What Quest 2 Can Do with Expert OptimizationĮlsewhere, the new alpha brings multi-crew ships where you can mix with online friends and “assume different responsibilities at different crew stations, such as ship’s pilot or copilot, engineer, or turret gunner.” The development team’s vision of seamless transitions between ship-based gameplay and exploration of landing sites and space stations has been realised too with the ability to “transit between the interior of your ship to outer space and back without any loading screen! Fly, fight, and spacewalk all in the same game.” Not content with just that, this latest alpha also introduces first person shooter style combat, occurring in space stations, decks of ships, or even in EVA. Star Citizen’s developers are building a beautiful, detailed, persistent universe filled with crafts modeled with mind-numbing detail.
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The feature list illustrates the level of ambition the development team at Cloud Imperium Games has. The title just reached a development milestone too, with the 2nd alpha release going live to backers yesterday. Their post-Kickstarter crowdfunding campaign has continued to gain momentum, with the grand total now surpassing $100M. It’s common for projects now to use Kickstarter as a launchpad to further funding, but Star Citizen has taken this idea to new levels of success. But that really was just the beginning for the title that promises to bring epic, persistent universes, realised with some astonishing attention to detail. One of the great, early success stories of the crowdfunding ‘revolution’, Star Citizen smashed their original Kickstarter goal back in 2012, raising a cool $2.2M by the time the campaign closed. Not only that, their total funding pot has now reached an astonishing $100M. Star Citizen, a hugely ambitious space epic, one of the first crowdfunding success stories to also pledge virtual reality support, has just launched its Alpha 2.0 release.